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OPEN-WEIGHT LLM COMPARISON

DeepSeek-V4-Flash vs MiMo-V2.5Specs, VRAM and the hardware to run them

Two efficient 1M-token mixture-of-experts models under the MIT license. DeepSeek-V4-Flash has 284B parameters with 13B active and is text only; Xiaomi’s MiMo-V2.5 has 310B with 15B active and also understands images, audio and video.

Parameters

284B vs 310B

Active per token

13B vs 15B

Context

1M vs 1M

Memory, 1 user

177 GB vs 190 GB

Which should you choose?

CHOOSE DEEPSEEK-V4-FLASH IF

You only need text, want the smallest memory footprint (about 168 GB with its native FP4 experts), and value DeepSeek’s tooling support.

CHOOSE MIMO-V2.5 IF

You need one model that also handles images, audio and video, such as meeting recordings, scanned forms or site photos.

Still deciding between DeepSeek-V4-Flash and MiMo-V2.5?

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DeepSeek-V4-Flash vs MiMo-V2.5 specs

From each developer’s model card. Green marks the lighter figure where less is better for running cost.

Specification DeepSeek-V4-Flash MiMo-V2.5
DeveloperDeepSeekXiaomi
Total parameters284B310B
Active per token13B15B
DesignMixture of expertsMixture of experts
ExpertsMixture of experts (count not stated)Sparse mixture of experts
Context window1M tokens1M tokens
Input and outputText input, text outputText, image, audio and video input, text output
LayersNot statedNot stated
AttentionHybrid Compressed Sparse Attention and Heavily Compressed AttentionHybrid: sliding-window and global attention layers in a 6:1 ratio
LicenseMITMIT
Released weight formatsFP4 + FP8 (native)FP8 (native), 4-bit
Weights at FP4 + FP8 / 4-bitAbout 168 GBAbout 180 GB

VRAM needed to run them

GPU memory at the lowest released precision. Each user needs their own KV cache, so memory grows with users and context length.

GPU memory needed (FP4 + FP8 / 4-bit)DeepSeek-V4-FlashMiMo-V2.5
1 user, 8K contextAbout 177 GBAbout 190 GB
1 user, 128K contextAbout 178 GBAbout 194 GB
16 users, 8K context eachAbout 178 GBAbout 195 GB
64 users, 8K context eachAbout 183 GBAbout 211 GB

Which GPUs can run DeepSeek-V4-Flash and MiMo-V2.5

Smallest setup on each system, with 8K context per user. Green fits on one GPU or system, amber needs several in one server, grey needs more than one 8-GPU server.

HardwareDeepSeek-V4-Flash: 1 userDeepSeek-V4-Flash: 16 usersMiMo-V2.5: 1 userMiMo-V2.5: 16 users
NVIDIA DGX Spark
128 GB per system
2 systems 2 systems 2 systems 2 systems
NVIDIA L40S
48 GB per GPU
8 GPUs 8 GPUs 8 GPUs 8 GPUs
NVIDIA RTX PRO 6000 Blackwell
96 GB per GPU
4 GPUs 4 GPUs 4 GPUs 4 GPUs
NVIDIA H100 NVL
94 GB per GPU
4 GPUs 4 GPUs 4 GPUs 4 GPUs
NVIDIA H200 NVL
141 GB per GPU
2 GPUs 2 GPUs 2 GPUs 2 GPUs
AMD Instinct MI300X
192 GB per GPU
2 GPUs 2 GPUs 2 GPUs 2 GPUs
AMD Instinct MI325X
256 GB per GPU
Yes, 1 GPU Yes, 1 GPU Yes, 1 GPU Yes, 1 GPU
NVIDIA DGX B200
1.44 TB per system
Yes, 1 system Yes, 1 system Yes, 1 system Yes, 1 system

Setups in amber or grey need several GPUs or servers working as one. Buying the GPUs is the easy part. Vanik Edge OS splits the model across them, keeps it running if a server fails and manages it all from one console. See how Edge OS clusters GPU servers

Which is faster?

On the same hardware they should generate tokens at similar speeds: each reads about 7.7 GB to 8.7 GB of weights per token. Token generation is limited mostly by memory bandwidth. Real throughput also depends on batching, the inference engine and the GPU.

FROM SIZING TO RUNNING

Sizing the hardware is the easy part.

Getting several GPUs to work as one system for a whole company is where most projects slow down. That is the part Vanik Edge OS does for you.

  1. STEP 01 · THIS TOOL

    Size it

    Work out the GPU memory your models need and which GPUs or servers can hold them.

  2. STEP 02 · VANIK EDGE OS

    Cluster it

    Edge OS joins your GPU servers into one cluster, splits a large model across them and keeps it running if a server fails. NVIDIA and AMD servers work side by side.

  3. STEP 03 · VANIK EDGE OS

    Run it

    Your team gets AI apps with single sign-on and an audit trail, managed from one console, with your data staying inside your building.

See how Edge OS clusters GPU servers

DeepSeek-V4-Flash vs MiMo-V2.5 questions

What is the difference between DeepSeek-V4-Flash and MiMo-V2.5?

Two efficient 1M-token mixture-of-experts models under the MIT license. DeepSeek-V4-Flash has 284B parameters with 13B active and is text only; Xiaomi’s MiMo-V2.5 has 310B with 15B active and also understands images, audio and video.

DeepSeek-V4-Flash vs MiMo-V2.5: which is better to run on-premise?

Choose DeepSeek-V4-Flash if you only need text, want the smallest memory footprint (about 168 GB with its native FP4 experts), and value DeepSeek’s tooling support. Choose MiMo-V2.5 if you need one model that also handles images, audio and video, such as meeting recordings, scanned forms or site photos.

Which needs less VRAM, DeepSeek-V4-Flash or MiMo-V2.5?

DeepSeek-V4-Flash. For one user with 8K context it needs about 177 GB, versus about 190 GB for MiMo-V2.5. For 16 users it needs about 178 GB versus 195 GB.

Which is faster, DeepSeek-V4-Flash or MiMo-V2.5?

On the same hardware they should generate tokens at similar speeds: each reads about 7.7 GB to 8.7 GB of weights per token. Token generation is limited mostly by memory bandwidth.

Can I run DeepSeek-V4-Flash locally?

Yes. At FP4 + FP8 it needs about 177 GB of GPU memory for one user with 8K context, which fits on 2 × NVIDIA DGX Spark. A team of 16 needs about 178 GB: 2 × NVIDIA DGX Spark.

Can I run MiMo-V2.5 locally?

Yes. At 4-bit it needs about 190 GB of GPU memory for one user with 8K context, which fits on 2 × NVIDIA DGX Spark. A team of 16 needs about 195 GB: 2 × NVIDIA DGX Spark.

Can I use DeepSeek-V4-Flash and MiMo-V2.5 commercially?

DeepSeek-V4-Flash is released under MIT. MiMo-V2.5 is released under MIT. Check each license before a commercial deployment.

How are these numbers calculated?

Memory figures come from our VRAM calculator method: weights at the lowest released precision, plus the KV cache for each user’s context, plus about 5 to 10% runtime overhead, keeping 10% of each GPU free. Where a developer does not publish the cache size we estimate it from the architecture. These are planning estimates, not benchmarks.