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OPEN-WEIGHT LLM COMPARISON

GLM-5.3 vs Kimi K3Specs, VRAM and the hardware to run them

Both are open-weight frontier models with 1M-token contexts, but they are very different sizes. Kimi K3 has 2.8T parameters with 104B active per token; GLM-5.3 has 753B with 40B active. GLM-5.3 needs less than a third of the memory.

Parameters

753B vs 2.8T

Active per token

40B vs 104B

Context

1M vs 1M

Memory, 1 user

460 GB vs 1.62 TB

Which should you choose?

CHOOSE GLM-5.3 IF

You want frontier-level open weights on a single 8-GPU server, faster token generation, a published MIT-style license, or text-only work.

CHOOSE KIMI K3 IF

You need image and video input as well as text, or want the largest open-weight model available and can run an 8-GPU AMD MI325X server or a multi-server NVIDIA cluster.

Still deciding between GLM-5.3 and Kimi K3?

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GLM-5.3 vs Kimi K3 specs

From each developer’s model card. Green marks the lighter figure where less is better for running cost.

SpecificationGLM-5.3Kimi K3
DeveloperZ.aiMoonshot AI
Total parameters753B2.8T
Active per token40B104B
DesignMixture of expertsMixture of experts
Experts256 routed experts + 1 shared, 8 active per token896 experts + 2 shared, 16 active per token
Context window1M tokens1M tokens
Input and outputTextText, image and video input, text output
Layers78 layers (3 dense + 75 MoE) plus 1 MTP layer93 layers
AttentionDeepSeek Sparse Attention (indexer selects 2,048 tokens per query)Hybrid: 69 Kimi Delta Attention (linear) layers and 24 Gated MLA layers
LicenseGLM-5.3 License (MIT-like)See the model card
Released weight formatsFP8 (native), NVFP4 (4-bit), BF16MXFP4 (native)
Weights at NVFP4 / MXFP4About 437 GBAbout 1.54 TB

VRAM needed to run them

GPU memory at the lowest released precision. Each user needs their own KV cache, so memory grows with users and context length.

GPU memory needed (NVFP4 / MXFP4)GLM-5.3Kimi K3
1 user, 8K contextAbout 460 GBAbout 1.62 TB
1 user, 128K contextAbout 473 GBAbout 1.62 TB
16 users, 8K context eachAbout 473 GBAbout 1.63 TB
64 users, 8K context eachAbout 512 GBAbout 1.65 TB

Which GPUs can run GLM-5.3 and Kimi K3

Smallest setup on each system, with 8K context per user. Green fits on one GPU or system, amber needs several in one server, grey needs more than one 8-GPU server.

HardwareGLM-5.3: 1 userGLM-5.3: 16 usersKimi K3: 1 userKimi K3: 16 users
NVIDIA DGX Spark
128 GB per system
No No No No
NVIDIA L40S
48 GB per GPU
No No No No
NVIDIA RTX PRO 6000 Blackwell
96 GB per GPU
8 GPUs 8 GPUs No No
NVIDIA H100 NVL
94 GB per GPU
8 GPUs 8 GPUs No No
NVIDIA H200 NVL
141 GB per GPU
4 GPUs 4 GPUs No No
AMD Instinct MI300X
192 GB per GPU
4 GPUs 4 GPUs No No
AMD Instinct MI325X
256 GB per GPU
2 GPUs 4 GPUs 8 GPUs 8 GPUs
NVIDIA DGX B200
1.44 TB per system
Yes, 1 system Yes, 1 system 2 systems 2 systems

Setups in amber or grey need several GPUs or servers working as one. Buying the GPUs is the easy part. Vanik Edge OS splits the model across them, keeps it running if a server fails and manages it all from one console. See how Edge OS clusters GPU servers

Which is faster?

On the same hardware, GLM-5.3 should generate tokens about 2.5× faster for each user: it reads about 23 GB of weights per token (40B active at NVFP4) versus 57 GB for Kimi K3. Token generation is limited mostly by memory bandwidth, so fewer active bytes means faster replies. Real throughput also depends on batching, the inference engine and the GPU.

FROM SIZING TO RUNNING

Sizing the hardware is the easy part.

Getting several GPUs to work as one system for a whole company is where most projects slow down. That is the part Vanik Edge OS does for you.

  1. STEP 01 · THIS TOOL

    Size it

    Work out the GPU memory your models need and which GPUs or servers can hold them.

  2. STEP 02 · VANIK EDGE OS

    Cluster it

    Edge OS joins your GPU servers into one cluster, splits a large model across them and keeps it running if a server fails. NVIDIA and AMD servers work side by side.

  3. STEP 03 · VANIK EDGE OS

    Run it

    Your team gets AI apps with single sign-on and an audit trail, managed from one console, with your data staying inside your building.

See how Edge OS clusters GPU servers

GLM-5.3 vs Kimi K3 questions

What is the difference between GLM-5.3 and Kimi K3?

Both are open-weight frontier models with 1M-token contexts, but they are very different sizes. Kimi K3 has 2.8T parameters with 104B active per token; GLM-5.3 has 753B with 40B active. GLM-5.3 needs less than a third of the memory.

GLM-5.3 vs Kimi K3: which is better to run on-premise?

Choose GLM-5.3 if you want frontier-level open weights on a single 8-GPU server, faster token generation, a published MIT-style license, or text-only work. Choose Kimi K3 if you need image and video input as well as text, or want the largest open-weight model available and can run an 8-GPU AMD MI325X server or a multi-server NVIDIA cluster.

Which needs less VRAM, GLM-5.3 or Kimi K3?

GLM-5.3. For one user with 8K context it needs about 460 GB, versus about 1.62 TB for Kimi K3. For 16 users it needs about 473 GB versus 1.63 TB.

Which is faster, GLM-5.3 or Kimi K3?

On the same hardware, GLM-5.3 should generate tokens about 2.5× faster for each user: it reads about 23 GB of weights per token (40B active at NVFP4) versus 57 GB for Kimi K3. Token generation is limited mostly by memory bandwidth, so fewer active bytes means faster replies.

Can I run GLM-5.3 locally?

Yes. At NVFP4 it needs about 460 GB of GPU memory for one user with 8K context, which fits on 2 × AMD Instinct MI325X. A team of 16 needs about 473 GB: 4 × NVIDIA H200 NVL.

Can I run Kimi K3 locally?

Yes. At MXFP4 it needs about 1.62 TB of GPU memory for one user with 8K context, which fits on 8 × AMD Instinct MI325X. A team of 16 needs about 1.63 TB: 8 × AMD Instinct MI325X.

Can I use GLM-5.3 and Kimi K3 commercially?

GLM-5.3 is released under GLM-5.3 License (MIT-like). Kimi K3 is released under a license published on its model card. Check each license before a commercial deployment.

How are these numbers calculated?

Memory figures come from our VRAM calculator method: weights at the lowest released precision, plus the KV cache for each user’s context, plus about 5 to 10% runtime overhead, keeping 10% of each GPU free. Where a developer does not publish the cache size we estimate it from the architecture. These are planning estimates, not benchmarks.